Interactive systems - BioLab
Learn more about the following systems:
SOIL FORMATION
By assigning building blocks in correct order the user learns how nature builds up nutrient containing soil.Audience: families, pupils, studentsn
Use:
The users find five different building blocks (natural materials such as rock chips, moss, flowers, branches or bark embedded in
synthetic resin) on the selection surface.
The user places those objects on a bare rock surface and tries to find the correct order to „enable“ nature to build soil rich in humus. The objects are equipped with tiny chips which the system recognises and provides information about each object.
Parallely the animation on screen shows how the soil slowly builds up, until meadows and forests develop.
Delivery:
Hardware & Software, console structure. Prior determination which building blocks are to be used.
Console design can be adapted to the customer‘s needs.
Delivery time: 2-4 months
Reference installation:
Gesäuse National Park (Styria / A)
ANIMAL EVOLUTION
By changing biological and climatic factors
the users learn how those influenced the
development of species.
Audience: families, pupils, studentsn
Use:
The display shows the archetype of a prior
(together with the customer) defined animal.
Five interconnected cogwheels can be turned by
the visitors. Each of them stands for one factor
influencing the evolution of creature: Time, food,
climate, skeleton structure, and habitat.
If one factor is changed it will have an impact on the others. On screen a lifelike computer animation shows how the creature changes according to the determined factors.
Delivery:
Hardware & Software, console structure.
Prior determination of which species and which
influencing factors are to be applied.
Console design can be adapted to the customer‘s
needs.
Delivery time: 3-5 months
Reference installation:
Natural History Museum, Vienna (A)
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